Diablo 4 All Temper Manuals List

In this guide, we will list Diablo 4 Temper Manual recipes for each class: Barbarian, Druid, Necromancer, Rogue, and Sorcerer. By the way, this info comes from U4gm(Diablo 4 Items For Sale Store - Use Code "Mods" for 5% off!). 

  1. All Class  
  2. Barbarian  
  3. Druid  
  4. Necromancer  
  5. Rogue 
  6. Sorcerer

All Class

Natural Resistance
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[36.5-50%] Fire Resistance
[36.5-50%] Lightning Resistance
[36.5-50%] Cold Resistance
[36.5-50%] Poison Resistance
[36.5-50%] Shadow Resistance

Wordly Fortune
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Lucky Hit: Up to a [21-30%] Chance to Slow for 2 Seconds
Lucky Hit: Up to a [13.5-22.5%] Chance to Immobilize for 2 Seconds
Lucky Hit: Up to a [13-17.5%] Chance to Stun for 2 Seconds
Lucky Hit: Up to a [13-17.5%] Chance to Freeze for 2 Seconds

Wordly Endurance
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[353-504] Maximum Life
[10.5-15%] Total Armor
[5-7%] Dodge Chance

Natural Motion
Slots: Boots, Amulet (+50%)
[8-12.5%] Movement Speed
[13.5-22.5%] Movement Speed for X Seconds After Killing an Elite
[6-8%] Mobility Cooldown Reduction
[13-17.5%] Evade Cooldown Reduction

Natural Finesse
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[31.5-45%] Damage
[47-65%] Damage to Crowd Controlled Enemies
[62.5-85%] Damage to Close Enemies
[88-115%] Damage to Distant Enemies

Wordly Stability
Slots: Ring
[8-12.5%] Resource Generation
[8-10%] Resource Cost Reduction
Lucky Hit: Up to a 5% Chance to Restore [10.5-15%] Primary Resource

Natural Schemes
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[537-840] Thorns
[13-17.5%] Crowd Control Duration
[8-12.5%] Barrier Generation

Elemental Surge
Slots: All Weapons
Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Physical Damage
Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Fire Damage
Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Lightning Damage
Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Cold Damage
Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Poison Damage
Lucky Hit: Up to a 40% Chance to Deal [[2000-4000] Shadow Damage

Barbarian

Barbarian Protection
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[1-2] to Imposing Presence
[1-2] to Martial Vigor
[1-2] to Guttural Yell
[1-2] to Defensive Stance

Barbarian Recovery
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[41.5-55%] Lunging Strike Healing
[1-2] to Raid Leader
[1-2] to Invigorating Fury

Barbarian Strategy
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[10.5-15.0%] Ground Stomp Cooldown Reduction
[8-10%] Iron Skin Cooldown Reduction
[6-8%] Challenging Shout Cooldown Reduction

Barbarian Motion
Slots: Boots, Amulet (+50%)
[8-12.5%] Movement Speed
[13.5-22.5%]Movement Speed for [4] Seconds After Killing an Elite
[13-17.5%] Lunging Strike Range
[8-10%] Charge Cooldown Reduction
[8-10%] Leap Cooldown Reduction

Arsenal Finesse
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[41.5-55%] Damage with Two-Handed Bludgeoning Weapons
[41.5-55%] Damage with Dual-Wielded Weapons
[41.5-55%] Damage with Two-Handed Slashing Weapons
[82.5-105%] Damage when Swapping Weapons

Berserking Finesse
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[41.5-55%] Damage while Berserking
[82.5-105%] Damage while Wrath of the Berserker is Active
[62.5-85%] Damage while War Cry is Active
[62.5-85%] Critical Strike Damage
[41.5-55%] Vulnerable Damage

Demolition Finesse
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[144.5-185%] Kick Damage
[72.5-95%] Charge Damage
[82.5-105%] Death Blow Damage
[114-150%] Damage while Iron Maelstrom is Active

Brawling Efficiency
Slots: Ring
[6-8%] Brawling Cooldown Reduction
[10.5-15%] Kick Cooldown Reduction
[8-12.5%] War Cry Cooldown Reduction

Ultimate Efficiency
Slots: Ring
Casting Ultimate Skills Restores [36-45] Primary Resource
[13.5-22.5%] Call of the Ancients Cooldown Reduction
[13.5-22.5%] Iron Maelstrom Cooldown Reduction
[10.5-15%] Wrath of the Berserker Cooldown Reduction

Weapon Attunement
Slots: Ring
[16-25%] Basic Resource Generation
[13-17%] Resource Generation with Two-Handed Bludgeoning Weapons
[13-17.5%] Resource Generation with Dual-Wielded Weapons
[13-17.5%] Resource Generation with Two-Handed Slashing Weapons

Weapon Mastery Efficiency
Slots: Ring
[8-12.5%] Weapon Mastery Cooldown Reduction
[10.5-15%] Death Blow Cooldown Reduction
[10.5-15%] Rupture Cooldown Reduction
[15.5-20%] Steel Grasp Cooldown Reduction

Barbarian Control
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Steel Grasp Stuns for [1.1-1.5] Seconds
Upheaval Overpowers Stun for [0.9-1.3] Seconds
[16-25%] Stun Duration
[1-2] to Concussion

Thorn Body
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[9-11%] Thorns while Fortified
[1-2] to Outburst
[1-2] to Tough as Nails

Berserking Augments
Slots: All Weapons
[13.5-22.5%] Double Swing Size
[13.5-22.5%] Whirlwind Size
[29-42.5%] Frenzy Duration
[31.5-45%] Berserking Duration

Furious Augments
Slots: All Weapons
Bash Cleaves for [82.5-105%] Damage
[13.5-22.5%] Hammer of the Ancients Size
[13.5-22.5%] Upheaval Size
[251-350%] Kick Vulnerable Duration

Bleed Augments
Slots: All Weapons
[13.5-22.5%] Rend Size
[21-30%] Rupture Size
[26-35%] Flay Duration
[1-2] to Pressure Point
[1-2] to Expose Vulnerability

Sandstorm Augments
Slots: All Weapons
[82-105%] Dust Devil Damage
[13.5-22.5%] Chance for Dust Devils to Cast Twice
[21-30%] Dust Devil Size

Wasteland Augments
Slots: All Weapons
[26.5-40%] Ground Stomp Size
[31.5-45%] Leap Slam Size
[21-30%] Earthquake Size
[23.5-32.5%] Earthquake Duration

Druid

Shapeshifting Endurance
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[8-10%] Blood Howl Cooldown Reduction
[6-8%] Debilitating Roar Cooldown Reduction
[10.5-15%] Debilitating Roar Duration
[1-2] to Nature's Resolve

Druid Motion
Slots: Boots, Amulet (+50%)
[8-12.5%] Movement Speed
[8-10%] Trample Cooldown Reduction
[4-6] to Digitigrade Gait

Companion Finesse
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[72.5-95%] Companion Damage
[82.5-105%] Wolves Damage
[144.5-185%] Poison Creeper Damage
[144.5-185%] Ravens Damage

Earth Finesse
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[41.5-55%] Earth Damage
[4-6%] Earth Lucky Hit Chance
[4-6%] Earth Critical Strike Chance
[62.5-85%] Earth Overpower Damage
[72.5-95%] Boulder Damage

Shapeshifting Finesse
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[9-11%] Werewolf Attack Speed
[144.5-185%] Rabies Damage
[144.5-185%] Trample Damage
[114-150%] Lacerate Damage
[4-6%] Werewolf Critical Strike Chance
[62.5 -85%] Werebear Overpower Damage

Storm Finesse
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[41.5-55] Storm Damage
[144.5-185%] Hurricane Damage
[114-150%] Cataclysm Damage
[82.5-105%] Lightning Bolt Damage
[4-6%] Storm Critical Strike Chance

Companion Efficiency
Slots: Ring
[8-12.5%] Companion Cooldown Reduction
[23.5-32.5%] Wolves Cooldown Reduction
[10.5-15%] Poison Creeper Cooldown Reduction
[15.5-20%] Ravens Cooldown Reduction

Druid Invigoration
Slots: Ring
Casting Wrath Skills Restores [10-14] Primary Resource
Casting Ultimate Skills Restores [36-45] Primary Resource
[1-2] to Abundance

Wrath Efficiency
Slots: Ring
[10.5-15%] Hurricane Cooldown Reduction
[10.5-15%] Boulder Cooldown Reduction
[10.5-15%] Rabies Cooldown Reduction

Companion Innovation
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[13-17.5%] Wolves Attack Speed
[18.5-27.5%] Ravens Attack Speed
[13.5-22.5%] Poison Creeper Duration
[31.5-45%] Ravens Size

Storm Augments
Slots: All Weapons
[23.5-32.5%] Chance for Wind Shear Projectiles to Cast Twice
[13-17.5%] Chance for Tornado Projectiles to Cast Twice
[31.5-45%] Hurricane Size
[29-42.5%] Lightning Storm Duration
[29-42.5%] Hurricane Duration

Earth Augments
Slots: All Weapons
[23.5-32.5%] Chance for Earth Spike Projectiles to Cast Twice
[13-17.5%] Chance for Landslide Projectiles to Cast Twice
[13.5-22.5%] Chance for Boulder Projectiles to Cast Twice
[36.5-50%] Petrify Duration

Werebear Augments
Slots: All Weapons
[28.5-37.5%] Maul Size
[13.5-22.5%] Pulverize Size
[16-25%] Grizzly Rage Duration

Werewolf Augments
Slots: All Weapons
[4-6%] Shred Critical Strike Chance
[29-42.5%] Rabies Duration
[13-17.5%] Lacerate Duration

Necromancer

Blood Endurance
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[52-70%] Chance for Hemorrhage to Form Blood Orbs
[21-30%] Blood Orb Healing
[10.5-15%] Blood Mist Duration
[6-8%] Blood Mist Cooldown Reduction

Profane Cage
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[26.5-40%] Blight Slow Potency
[29-42.5%] Corpse Tendrils Duration
[1-2] to Crippling Darkness

Necromancer Motion
Slots: Boots, Amulet (+50%)
[8-12.5%] Movement Speed
[13.5-22.5%] Movement Speed for [4] Seconds After Killing an Elite
[29-42.5%] Movement Speed during Blood Mist

Blood Finesse
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[9-11%] Blood Attack Speed
[41.5-55%] Blood Damage
[62.5-85%] Blood Overpower Damage
[41.5-55%] Damage while Fortified

Bone Finesse
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[41.5-55%] Bone Damage
[4-6%] Bone Critical Strike Chance
[62.5 -85%] Bone Critical Strike Damage
[103.5-135%] Bone Spirit Damage

Profane Finesse
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[47-65%] Damage to Cursed Enemies
[82.5-105%] Macabre Damage
[98-125%] Iron Maiden Damage
[219-300%] Corpse Tendrils Damage

Shadow Finesse
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[57-75%] Shadow Damage Over Time
[41.5-55%] Darkness Damage
[82.5-105%] Desecrated Ground Damage
[72.5-95%] Corpse Explosion Damage

Summoning Finesse
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[41.5-55%] Summoning Damage
[62.5-85%] Skeletal Mages Damage
[82.5-105%] Golems Damage

Necromancer Efficiency
Slots: Ring
[8-10%] Ultimate Cooldown Reduction
[16-25%] Golem Active Cooldown Reduction
[10.5-15%] Bone Spirit Cooldown Reduction
[1-2] to Rapid Ossification

Necromancer Invigoration
Slots: Ring
Blood Orbs Restores [5-6] Essence
Casting Macabrre Skills Restores [15-21] Primary Resource
Casting Ultimate Skills Restores [36-45] Primary Resource

Weapon Attunement-Necromancer
Slots: Ring
[16-25%] Basic Resource Generation
[13-17.5%] Resource Generation while Wielding a Scythe
[13-17.5%] Resource Generation while Wielding a Shield

Profane Innovation
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[13.5-22.5%] Corpse Explosion Size
[26.5-40%] Corpse Tendrils Size
[31.5-45%] Iron Maiden Size
[31.5-45%] Decrepify Size
[29-42.5%] Curse Duration

Thorn Army
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[9-11%] Thorns while Fortified
Minions Inherit [8-12.5%] of Your Thorns
Skeletal Warriors Inherit [10.5-15%] of Your Thorns
Skeletal Mages Inherit [13-17.5%] of Your Thorns
Golems Inherit [13.5-22.5%] of Your Thorns

Bone Augments
Slots: All Weapons
[23.5-32.5%] Chance for Bone Splinters Projectiles to Cast Twice
[13-17.5%] Chance for Bone Spear Projectiles to Cast Twice
[26-35%] Bone Spirit Explosion Size
[16-25%] Bone Storm Duration

Summoning Augments
Slots: All Weapons
[9-11%] Minion Attack Speed
[13.5-22.5%] Chance for Skeletal Mage Attacks to Cast Twice
[31.5-45%] Skeleton Priest Effect Duration

Blood Augments
Slots: All Weapons
[28.5-37.5%] Hemorrhage Explosion Size
[13.5-22.5%] Blood Surge Nova Size
[29-42.5%] Blood Lance Duration

Shadow Augments-Decay
Slots: All Weapons
[28.5-37.5%] Decompose Explosion Size
[13-17.5%] Chance for Blight Projectiles to Cast Twice
[13.5-22.5%] Blight Size

Shadow Augments-Execution
Slots: All Weapons
[13-17.5%] Chance for Sever Projectiles to Cast Twice
[13.5-22.5%] Sever Size
[29-42.5%] Reap Duration

Rouge

Rogue Cloaking
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[8-10%] Concealment Cooldown Reduction
[15.5-20%] Concealment Duration
[1-2] to Agile

Rogue Recovery
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[23.5-32.5%] Flurry Healing
[1-2] to Siphoning Strikes
[1-2 ] to Mending Obscurity

Rogue Motion
Slots: Boots, Amulet (+50%)
[8-12.5%] Movement Speed
[57.5-80%] Movement Speed from Blade Shift
[2.5-4%] Movement Speed per Dark Shroud Shadow
[46.5-60%] Shadow Step Duration
[2-3] to Stutter Step

Cutthroat Finesse
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[41.5-55%] Vulnerable Damage
[41.5-55%] Cutthroat Damage
[9-11%] Cutthroat Attack Speed
[4-6%] Cutthroat Critical Strike Chance

Marksman Finesse
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[62.5-85%] Critical Strike Damage
[41.5-55%] Marksman Damage
[4-6%] Marksman Critical Strike Chance
[114-150%] Rain of Arrows Damage

Scoundrel Finesse
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[47-65%] Damage to Poisoned Enemies
[47-65%] Damage to Trapped Enemies
[62.5-85%] Imbued Damage
[72.5-95%] Trap Damage

Specialist Evolution
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[26-35%] Damage per Combo Point Spent
[26.5-40%] Chance for Rain of Arrows Waves to Cast Twice
[21-30%] Stun Grenade Size
[16-25%] Shadow Clone Duration
[26-35%] Inner Sight Duration

Trickster Finesse
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[144.5-185%] Shadow Step Damage
[144.5-185%] Dash Damage
[114-150%] Shadow Clone Damage
[82.5-105%] Stun Grenade Damage

Agility Efficiency
Slots: Ring
[6-8%] Agility Cooldown Reduction
[8-10%] Shadow Step Cooldown Reduction
[16-25%] Caltrops Cooldown Reduction
[8-10%] Dash Cooldown Reduction

Imbuement Abundance
Slots: Ring
Shadow Imbue Lasts For + [1-2] Casts
Poison Imbue Lasts For + [1-2] Casts
Cold Imbue Lasts For + [1-2] Casts

Rogue Invigoration
Slots: Ring
[62.5-85%] Puncture Resource Generation
[18.5-27.5%] Invigorating Strike Energy Regeneration
[1-2] to Innervation
[1-2] to Adrenaline Rush

Subterfuge Efficiency
Slots: Ring
[8-10%] Subterfuge Cooldown Reduction
[8-12.5%] Trap Cooldown Reduction
[10.5-15%] Poison Trap Cooldown Reduction
[15.5-20%] Dark Shroud Cooldown Reduction

Alchemist Control
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[1-2] to Trick Attacks
[1-2] to Chilling Weight
[1-2] to Shadow Crash

Daze Control
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Lucky Hit: Up to a [13-17.5%] Chance to Daze for 2 Seconds
[15.5-20%] Smoke Grenade Cooldown Reduction
[28.5-37.5%] Smoke Grenade Duration

Basic Augments-Rogue
Slots: All Weapons
[23.5-32.5%] Chance for Puncture Projectiles to Cast Twice
[23.5-32.5%] Chance for Heartseeker Projectiles to Cast Twice
[23.5-32.5%] Chance for Forceful Arrow Projectiles to Cast Twice
[29-42.5%] Invigorating Strike Duration
[29-42.5%] Heartseeker Duration

Core Augments-Rogue
Slots: All Weapons
Twisting Blades Returns [21-30%] Faster
[13-17.5%] Chance for Barrage Projectiles to Cast Twice
[13-17.5%] Chance for Rapid Fire Projectiles to Cast Twice
[13-17.5%] Chance for Penetrating Shot Projectiles to Cast Twice
[13.5-22.5%] Flurry Size

Trap Augments
Slots: All Weapons
Traps Arm [0.4-0.6] Seconds Faster
[31.5-45%] Caltrops Size
[31.5-45%] Caltrops Duration
[29-42.5%] Poison Trap Duration

Sorcerer

Frost Cage
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[15.5-20%] Frost Nova Cooldown Reduction
[21-30%] Chill Slow Potency
[1-2 ] to Cold Front

Pyromancy Endurance
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
Lucky Hit: Up to a 5% Chance to Heal [873-1175] Life
[10.5-15%] Flame Shield Duration
[1-2] to Warmth

Sorcerer Motion
Slots: Boots, Amulet (+50%)
[8-12.5%] Movement Speed
[13.5-22.5%] Movement Speed for [4] Seconds After Killing an Elite
[8-10%] Teleport Cooldown Reduction

Conjuration Finesse
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[72.5-95%] Conjuration Damage
[98-125%] Hydra Damage
[98-125%] Ice Blades Damage
[98-125%] Lightning Spear Damage

Frost Finesse
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[41.5-55%] Cold Damage
[41.5-55%] Vulnerable Damage
[62.5-85%] Damage to Frozen Enemies
[72.5-95%] Blizzard Damage
[82.5-105%] Ice Spike Damage

Pyromancy Finesse
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[41.5-55%] Fire Damage
[57-75%] Fire Damage Over Time
[9-11%] Pyromancy Attack Speed
[62.5-85%] Pyromancy Critical Strike Damage
[62.5-85%] Mastery Damage

Shock Finesse
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[41.5-55%] Lightning Damage
[4-6%] Shock Critical Strike Chance
[62.5-85%] Shock Critical Strike Damage
[155-200%] Teleport Damage
[82.5-105%] Crackling Energy Damage

Conjuration Efficiency
Slots: Ring
[23.5-32.5%] Hydra Resource Cost Reduction
[8-12.5%] Ice Blades Cooldown Reduction
[8-12.5%] Lightning Spear Cooldown Reduction

Sorcerer Stability
Slots: Ring
[1-2] to Invigorating Conduit
[1-2] to Frigid Breeze
[1-2] to Fiery Surge

Ultimate Efficiency-Sorcerer
Slots: Ring
Casting Ultimate Skills Restores [36- 45] Primary Resource
[8-12.5%] Deep Freeze Cooldown Reduction
[13.5-22.5%] Inferno Cooldown Reduction
[10.5-15%] Unstable Currents Cooldown Reduction

Sorcerer Control
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[13.5-22.5%] Immobilize Duration
[16-25%] Stun Duration
[16-25%] Freeze Duration
[26.5-40%] Frost Nova Size

Frost Augments
Slots: All Weapons
[23.5-32.5%] Chance for Frost Bolt Projectiles to Cast Twice
[13-17.5%] Chance for Frozen Orb Projectiles to Cast Twice
[13-17.5%] Chance for Ice Shards Projectiles to Cast Twice
[18.5-27.5%] Blizzard Size

Pyromancy Augments
Slots: All Weapons
[23.5-32.5%] Chance for Fire Bolt Projectiles to Cast Twice
[13-17.5%] Chance for Fireball Projectiles to Cast Twice
[13.5-22.5%] Incinerate Size
[13.5-22.5%] Meteor Size
[18.5-27.5%] Firewall Size

Shock Augments
Slots: All Weapons
[23.5-32.5%] Chance for Spark Projectiles to Cast Twice
[13-17.5%] Chance for Chain Lightning Projectiles to Cast Twice
[13-17.5%] Chance for Charged Bolts Projectiles to Cast Twice
[13-17.5%] Chance for Ball Lightning Projectiles to Cast Twice
[36.5-50%] Teleport Nova Size

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