Diablo 4 Classes: Which One To Choose

In this guide, we break down each of the five classes in Diablo 4 and what they offer when compared to others, so you can choose your favorite to start with!

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The Barbarian

The Barbarian is predominately a melee class, which makes them inherently slower. While they do get some solid early AoE options in many of the Core Skill choices, they’ll often still feel a bit lackluster due to their slow animations.

However,  their strong AoE options are either, like Hammer of the Ancients and Whirlwind to help with AoE clearing. Due to reliable access to Bleed from Flay and Rend, as well as faster single-target attacks like Frenzy and Double Swing, you won’t be hurting for options to take down Elites or bosses either.

Barbarians get some of the best options for reducing incoming damage, which includes an inherent damage reduction that you get from level one. That’s not even accounting for skills like Iron Skin providing Barrier, or Challenging Shout providing 40% damage reduction. Combined with other aspects and effects, the Barbarian is easily the most durable of the five classes available without relying heavily on just avoiding damage. They can take just as much of a beating as they can dish out.

If you’re the type that likes the in-your-face brawler type of class, the Barbarian will definitely give you just that. You’ll be one of the most durable and arguably easiest classes to pilot in the end game for most content.

The Druid

The Druid is a hybrid magic and melee class, having solid options for both styles that allow for a fair degree of mix-and-match that makes them fairly versatile. You’ll definitely want to take advantage of this versatility to have fun with this class.

With skills allowing you to shapeshift into a Werebear or Werewolf for high melee potential, as well as Earth-based and Storm-based magics to deal damage or offer additional protection. While they lack mobility in general, the high AoE potential from Companion Skills like Ravens or Storm Magic like Tornado makes up for that by allowing you to just demolish groups of enemies faster.

They also make up for this lack of mobility with plenty of Defensive and Recovery options among their skills. With skills like Cyclone Armor which offers some passive damage reduction and Earthen Bulwark which provides more active shielding, you can be quite durable. What defensive options you end up using will vary from build to build, but can offer a lot of synergies with other aspects of building out a Druid.

Overall, the Druid offers a unique mix of Melee and Magic that can be combined to incredibly high potential. If you’re torn between having a pure magic Sorcerer, or pure melee Barbarian, the Druid may just offer the flexibility you’re looking for, being able to almost swap on demand. This flexibility gives them plenty of options both early on and later in the game that can make them a force to be reckoned with.

The Necromancer

Similar to Druids, Necromancers can also be a hybrid between magic and melee, but more predominately focus on magic and their army of skeletons. Being the class that will let you dive into their power fantasy the earliest, it’s no surprise the Necromancer is a fan-favorite.

Necromancers are a class that, unlike the previous two, has a fairly strong early start. With easy access to multiple AoE Skills like Blood Surge and Corpse Explosion and even potent single-target options like Bone Spear, they’re able to handle most situations exceptionally well early on, despite their relative fragility.

While the Necromancer lacks mobility, they have a number of tools to help them survive. This is everything from becoming immune to damage with Blood Mist, Trapping enemies with Bone Prison, or even weakening them with Decrepify. Additionally, they’ll almost always have some form of minion to draw attention away from themselves. Minions themselves also heavily contribute to the Necromancer’s ability to scale. Not only do they provide meaningful damage, but they also have a number of options that grant excellent utility.

If you love that fantasy of just having an army of minions that do most of the work for you, the Necromancer is the best option for that. While Sorcerers may have their Conjuration Skills and Druids have their Companion Skills, neither have the same consistent access to them as the Necromancer.

The Rogue

The Rogue is a class that combines Melee and Ranged physical attacks to devastating effect. They are the premiere “glass cannon” class, having both high damage potential but also lower durability.

While they have high damage potential with their skills, many of their skills rely on positioning to line things up just right. Many of their skills that deal AoE damage also require you to group or line enemies up in just the right way for maximum effect. This can make them tricky to play at times.

Rouges are also limited by their lack of defensive options, with Dark Shroud being their premiere and most reliable defensive option for most builds. Outside of this, they have to rely on their mobility to avoid damage which inherently makes them harder to play for a new player.

If the quick and flashy assassin style of play is what you prefer, you’ll be right at home on Rogue. But keep in mind, while quick and flashy, the Rogue is also incredibly fragile. This fragility is offset by their mobility, which they also need to utilize to maximize their damage potential.

The Sorcerer

The Sorcerer is a class that specializes in magic attacks across the three elements of Fire, Ice, and Lightning. Similar to the Rogue, they can also be a bit of a glass cannon but have better defensive options overall.

They have great damage with Ice Skills like Ice Shards and Lightning Skills like Arc Lash and Chain Lightning often carrying their early damage. Fire Skills are a little more touch and go, as while there are decent options. Many of their skills also have AoE, which makes them exceptionally good at clearing packs. They don’t have nearly as many great options for Elites or Bosses, but the few they do have like Chain Lightning are exceptionally powerful.

Similar to the Druid and Necromancer, they also have a good mix of defensive options which helps cover for being otherwise fragile. With options like Barrier-granting Ice Armor, Becoming immune to damage with Flame Shield, or even Chilling and Freezing foes with Ice Skills.

Sorcerers are ultimately one of the more flexible classes available and a great starter class. We’d highly recommend the Sorcerer class to those new to the game or genre looking to play a class that’s fun and flashy, but not super demanding.

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