Diablo 4 Paragon Boards For Each Class Explained
The Diablo 4 Paragon Board is the game's endgame leveling mechanic. The importance of these stat-based boards in high-level content cannot be understated; they provide big buffs in the form of stat boosts and legendary nodes that grant special abilities in keeping with your class.
Each class will have its own starting board, which has unique node types that typically cater to different play styles. This guide will show you paragon boards for each class in Diablo 4!
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Barbarian
- Blood Rage: Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x25% of your Damage while Berserking bonus.
- Bone Breaker: Every 12 seconds, your next Skill is guaranteed to Overpower.
- Carnage: While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16% for 6 seconds.
- Decimator: Each time you make an enemy Vulnerable, your damage is increased by 10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds.
- Flawless Technique: Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
- Hemorrhage: Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus.
- Warbringer: For every 75 Fury you spend, gain 15% of your Maximum Life as Fortify.
- Weapons Master: Swapping weapons grants you 4% of your Maximum Fury.
Druid
- Ancestral Guidance: After spending 75 Spirit, you deal x30% increased damage for 5 seconds.
- Constricting Tendrils: Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for 2 seconds and Poisoning them for 120% of the Base damage dealt over 4 seconds.
- Earthen Devastation: Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x40%.
- Heightened Malice: While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage.
- Inner Beast: After shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%..
- Lust for Carnage: Critical Strikes with Werewolf Skills restore 2 Spirit.
- Survival Instincts: While in Werebear form, you deal x1% increased damage, up to x50%, for every 1% difference in current Life percent between you and the enemy.
- Thunderstruck: Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses.
Necromancer
- Blood Begets Blood: Blood Orbs grant x5% increased damage, up to x15%, for 5 seconds.
- Bloodbath: Deal x35% increased Overpower damage.
- Bone Graft: Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to x8% increased damage and 16 Maximum Essence.
- Cult Leader: Your Minions deal x15% increased damage for each Minion type you have active. This only applies to the Minion types: Skeletal Warrior, Skeletal Mage, and Golem.
- Flesh-eater: Consuming 5 Corpses grants x40% increased damage for 6 seconds.
- Hulking Monstrosity: Your Golem has x40% increased Maximum Life and deals x100% increased damage.
- Scent of Death: With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage.
- Wither: Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x1% and bonus damage is increased by x4% for each 60 Intelligence you have.
Rogue
- Cheap Shot: You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%.
- Cunning Stratagem: Your non-damage Combo Point bonuses are increased by x33.33% when you spend 3 Combo Points.
- Deadly Ambush: You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
- Eldritch Bounty: When you attack with an Imbued Skill, you gain +3% Maximum Resistance and 20% increased damage for that Imbuement's element for 9 seconds.
- Exploit Weakness: Whenever you deal damage to a Vulnerable enemy, they take x1% increased damage from you for 6 seconds, up to x15%.
- Leyrana's Instinct: When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for 1.5 seconds.
- No Witnesses: Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus, and grant this bonus to all Skills for 8 seconds when cast.
- Tricks of the Trade: Your Marksman Skills grant your next Cutthroat Skill x25% increased damage. Your Cutthroat Skills grant your next Marksman Skill x25% increased damage.
Sorcerer
- Burning Instinct: Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x1% for every 75 Intelligence you have.
- Ceaseless Conduit: Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x3% per 20 total Intelligence you have.
- Elemental Summoner: Your Conjuration Skills have x10% reduced Cooldown or Mana cost. They also deal bonus damage equal to x3% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.
- Enchantment Master: Your Enchantments are 20% stronger.
- Frigid Fate: You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%.
- Icefall: Your Frost skills deal x15% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
- Searing Heat: Pyromancy skills have a +10% increased Critical Strike Chance and deal increased Direct damage equal to 10% of your Damage with Fire bonus, up to x30%.
- Static Surge: After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
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