The Finals Weapons Tier List
This weapon tier list for The Finals outlines all 21 weapons in the game, so you know which ones to prioritize unlocking and using first.
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S-tier Weapons(Regardless of the class you’re playing, if you want firepower with maximum consistency, these are the guns you need.)
V9S: This pistol is one of the best weapons in the game, with high damage and versatility. Combined with the light build's ability to go invisible, you can take down enemies accurately.
XP-54: The MP5 made its way into THE FINALS and goes by the name of the XP-54. It comes with an optic sight which helps with accuracy. And pair that with a manageable recoil, and you get a recipe for a deadly close-range weapon.
AKM: The AKM is a standard AK-47, and it's pretty good in The Finals! It's a staple weapon with solid damage and recoil. If you'll be in the perfect position to eliminate any contestant in your way.
R. 357: This is another pistol. It is made for precision, as you need to confidently land your shots. In addition, it deals a much bigger punch. As long as you're accurate, you can kill players up close quicker than most automatic guns, and it'll retain its damage quite well at range, too
Lewis Gun: This is an all-around light machine gun that will serve you well in the heat of battle. It has decent damage and a very comfortable recoil to consistently win gunfights, something the other LMG can’t do. You need to spend 800 VRs to buy this weapon.
A-tier Weapons(These are the weapons can keeping in your reserve loadout in case the pace of the match shifts.)
Flamethrower: In the right hands, the Flamethrower can single-handedly wipe out entire squads. But there's also the fact that if you don't pay attention when using this flammable weapon, you can end up doing more harm than good for your team, including setting teammates on fire and destroying goo barricades that were giving you an advantage.
SA1216: The SA1216 four-barrel shotgun is a pretty unique concept with an equally unique playstyle. This shotgun is a powerhouse, but you require good positioning above all, and after you learn to play around the delay between every four shots, you'll be unstoppable.
Model 1887: It's a very decent weapon. Its range is much further than other shotguns in the game, but it shoots quite slowly. However, if you can hit your shots, you'll be obliterating enemies in no time. Make every shot count!
M11: The M11 is a default Light build submachine gun. It's only good at a very close range where you can manage your recoil and land most of your shots. Once you get the hang of it, this gun will feel like a portable laser beam capable of erasing the opponent's health bar.
B-tier Weapons(These weapons are harder to master and require a more dedicated playstyle, but can still dominate the arena.)
LH1: The LH1 has one of the fastest time-to-kill in the game, but it has one major downside: recoil, which will throw the gun left and right. Don't let it discourage you from trying it out, though; just be prepared to spend more time learning this weapon.
FCAR: The strength of This weapon lies in its range and accuracy. While unsuitable for every gunfight, FCAR works well in long-range engagements. But it has a smaller magazine size, and you'll probably need to reload before you actually kill opponent.
Sledgehammer: Getting up close and personal can be dangerous, but not if you have a Sledgehammer with the highest damage from all Heavy weapons. It deals some serious damage, especially from its secondary overhead attack!
Sword: The blade can be powerful, but you need the right loadout for it. Something like a Cloaking Device specialization paired with a Stun Gun or a Glitch Grenade will help unlock the Sword's full potential.
SR-84: The SR-84 is the only sniper rifle in The Finals. However, there's a reason for this. Sniping simply isn't very effective in this game, where the speed of play is incredibly fast, and you constantly need to move around the map. So if you are arming yourself with an SR-84, you have to know when to move in with your team and be able to deal damage with the weapon up close.
C-tier Weapons(These Weapons can be used, but the results will be worse than others.)
M60: This is the aforementioned second light machine gun after the Lewis Gun. The M60 has a higher clip size, but with its accuracy, half of the shots usually fly into nowhere. We only recommend using it when you have no other option.
CL-40: It is a grenade launcher and not so good for eliminations as a full-fledged rifle, as each shot you fire will take a moment or two before blowing up. But it is excellent at destroying the environment, which causes pure chaos.
MGL32: Take everything good about this weapon - its destructive capabilities, relatively fast fire rate, and ability to kill multiple enemies at once. However, it is still hard to secure kills.
Throwing Knives: The Throwing Knives are certainly fun to use, but again, fall into a similar category as the Sword and Dagger. You must be up close to use them effectively, at which point you may as well opt for the M11 or XP-54.
D-tier Weapons(Using these requires the utmost commitment and sheer will.)
Riot Shield: It's hard to hit you when using the Riot Shield, but it's hard for you to hit others. Sure, you might stay alive for a while, but nothing special.
SH1900: This weapon is best used up close and personal. But with only two shots available before you need to reload. One wrong step, and you'll be dead.
Dagger: Last and certainly least, there's the Dagger. It has a powerful backstab attack, and that's the main way to play with it. You can get it to work, but it's tricky to use as effectively because it has a much shorter range.
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